Super Mario RPG
Summary
Minigames are some of the most enjoyable parts ofSuper Mario RPG . Sure , the principal movement is fun enough ; the delightful enemy design , fast - step fighting , and evocative music keep it utterly interesting . But sometimes , player need a prison-breaking , especially when it ’s time to decompress after beating one ofMario RPG ’s backbreaking bosses . That ’s where the minigames come in . Each one is original , approachable , and gratifying , but some decidedly stand out from the pack .
All minigames get a formidable , if satisfying , challenge , but some are more complicated than others . All minigames are fun , but some have more electric potential for repetition shimmer . And ( almost ) all minigames come with reward , but some are more worthwhile than others . The best minigames inSuper Mario RPGstrike the unadulterated counterbalance between the three : they ’re demanding enough to stay interesting , fun enough to keep players come back , and honour enough to be worth the time they take to master . Whether they ’re vastly rewarding , ton of fun , or a niggling of both , here are some of the highlights .
Related : All Super Mario RPG Playable Characters , Ranked Worst To skillful
10Goomba Thumping (In The Pipe Vault)
Rewards: Flower Tab, Flower Jar, Frog Coin
Goomba Thumping plays exactly like Whac - A - Mole : enemy of vary gloss and coinage pop out of four equidistant pipe , and Mario must leap on them in chronological succession so as to torment up level . gilded Goombas are worth more than regular ones , and Spikeys detract point from the total . Rewards vary here , but Mario gets a prize each time he beats his previous high score . The first time , it ’s a Flower Tab ; the second clock time , it ’s a Flower Jar ; andthe third time , it ’s a Frog Coin .
InSuper Mario RPG , Frog Coins are tradable for a variety of token that can be used in battle for different buffs and fillip . There are two shop that accept Frog Coins : one at Tadpole Pond , and another in Seaside Town .
9Memory Cards (At Grate Guy’s Casino)
Rewards: Healing Items
Grate Guy ’s Casino is a variety of minigame mansion , home to a fistful of dissimilar side activities of varying complexity . Once playersunlock Grate Guy ’s Casino , they can return whenever they need a abbreviated distraction from the main story . The good , however , is the Memory Card biz . In one of manychanges made toMario RPG ’s Switch remake , Memory Card replaces Blackjack , but it ’s still just as fun . so as to win , players must oppose duet of identical cardsfrom a deck of cards of ten . For getting a few dyad right , players get a random high - tier healing item : a Cleansing Juice , Party Cleanse , Royal Syrup , Maple Syrup , or Finless Cola .
8Mine Cart Racing (Inside Moleville Mountain)
Rewards: Coins
After Mario and friends get away from Moleville Mountain in a mine cart , they can return to go racing on rails yet again . The end here is merely to ride out on course and pick up mushroomsas the tracks writhe and turn . Players can bet 30 coin that they ’ll beat Mario ’s previous record time . Betting 30 earnings the player 50 coins if they win . Since the track is always the same and can be memorized , players can quickly rack up a serial of good times as they master the ideal course . If they wager the full 30 coin each time , they’ll almost double whatever they put in .
7Melody Bay (At Tadpole Pond)
At Tadpole Bay , the curled composer Toadofsky is look for euphony to move him . As he goes along his travels , Mario will learn three different song from NPCs throughout the world , which he can then remodel using the tadpolesas promissory note and the lines in their pool as staves . The tadpoles ' Sung is sweet , but the rewards are even sweeter . Each time Mario successfully arranges a song , Toadofsky will reward him with a card he can ferment in at the nearby Juice Bar . These unlock new , powerful healing detail , which Mario can buy at will . The good one is Finless Cola , which reestablish 150 HP to all ally at once .
6Battle Course (Part Of The Six-Door Chamber In Bowser’s Keep)
Rewards: Drill Claw, Star Gun
Bowser ’s Keep supply a series of challenges for Mario to get over , and one of those is the Battle Course . This is a straightforward opposition gauntlet : Mario faces two round , each split between three different rooms with four battles occurring in each one . The battles get progressively difficult , but there ’s a nice trophy at the final stage . For beating round one , players get the Drill Claw artillery for Bowser , and for round two , the Star Gun for Geno .
come to : Super Mario RPG ’s Hidden Boss explain
5Action Course (Part Of The Six-Door Chamber In Bowser’s Keep)
Rewards: Sonic Cymbals, Super Slap
Like the Battle Course , the Action class is also located within Bowser ’s Keep . But instead of fighting , this prison term , Mario is charged with a serial of platforming challenges . Platforming sections are unremarkably fairly brief inSuper Mario RPG , but here they take center stage . Mario must negotiate move blocks , rotate balls , half - visible mazes , and rolling barrel as he go along to the finish lines of six dissimilar courses . For orotund one , the reward is a pair of Sonic Cymbals for Mallow , and for round of drinks two , the Super Slap for Peach .
4Paratroopa Cliff (At Land’s End)
Rewards: Trooper Pin, Frog Coins
Paratroopa Cliff provides another platforming challenge : Mario must leap from Paratroopa shell to Paratroopa shield as he make his way up a drop-off . The shells move in all way , call for patience and thrifty timing . But of row , this challenge is timed , and the rewards reckon on how long Mario strike to dispatch it . The first time he get to the top in under 12 seconds , Mario gets a Troopa Pin , an accessory that multiplies the wearer ’s physical and magical damage by one and a one-half . If he does it again in under 11.49 seconds , he fix a Frog Coin ; under 11 seconds monotonous , and he gets five Frog Coins .
3Mushroom Derby (On Yo’ster Isle)
Rewards: Yoshi Cookie
The Mushroom Derby is a honorable old - fashioned Yoshi wash , bring place on their family sod of Yo’ster Isle . In practice session , it plays like a rhythm plot : players must grind A and B to a specific beat so as to keep Yoshi ’s speeding up . Each clock time he wins , Mario will get a Yoshi Cookie , which can either be used to give Yoshi a speed boost , or to summon him in battle . Once muster , Yoshi will attempt to eat an enemy , leaving behind a random item in their place . This can be incredibly useful for polish off troublesome enemies , but Mario and party wo n’t get any XP from monsters Yoshi eats .
2Midas River Run (Along The Midas River)
Rewards: Frog Coins
Midas River is the first minigame unlocked inSuper Mario RPG , becoming available immediately after finishing Kero Sewers . It ’s a two - parter : in part one , Mario is wash away by a fork waterfall , with a limited ability to choose which track he take . He can plunk up coin or duck into shortcuts along the way . Once he reaches the bottom , Mario jumps on top of a barrel , and an car - scroll section begins . At a serial of polar points , Mario can choose to remain the course or change his flight , but one side always has more coins than the other .
Like the mine pushcart race , there ’s an idealistic path here , so this minigame can be control . Mario saves up whatever coin he pucker , andonce he hits a certain brink , he can trade them in for a Frog Coin . This can be used to rack up tons of Frog Coins very quickly , permit thespian to give powerful items before a problematical engagement .
1Beetle Race (On Booster Hill)
Rewards: Coins, Frog Coins
This is an adapted , replayable version of the Booster following view that first claim spot when Mario arrives at Booster Hill . Once he ’s visited Beetles Are Us , Mario can buy a Beetle Box to unlock this minigame , which take running up a dirt hill , ward off barrels , and collecting beetle . distaff beetles are each worth one coin ( but they can add up ) , male beetles are each worth 50 coin , and amber beetles are each worth a unmarried Frog Coin . Grinding this minigame is the consummate way to redeem up either variety of currentness . It ’s also just a long ton of frantic fun .
Many ofMario RPG ’s minigames are well-situated to learn , yet toilsome to master . Whether player try out them and move on or grind them out until they ’ve perfected them , they ’re all still worth a shot . Even if they ’re not that interesting or have lackluster advantage , every single one ofSuper Mario RPG ’s minigames is worth check out at least once .