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Summary
The Deck of Many Things has been a staple ofDungeons & Dragonsfor almost 40 age . When a character draws a card , a magical impression occurs . Some are peaceful and beneficial , and some are potent enough to disrupt the school term , if not the entire campaign .
The Book of Many Thingsfor DnD 5eintroduced dozens of additional cards to the game for the first time in decades . Most of them are boons to the political party , but more than a few of them can make tumult like many of the original cards . DMs can choose which cards to let in in the Decks their players draw from , and if they ’re more chaotically ordinate , the more probable a biz - switch add-in will be shuffled in .
The unexampled cards tally to the 5e version of The Deck of Many Things are improbably herculean and fun to play with , and most are beneficial .
10Key
Teleport 30 Feet Immediately As A Bonus Action
The fundamental card in The Deck of Many Things will give the thespian the power to teleport . The card reads , " As a incentive activity , teleport , with anything you are wearing or carry , up to 30 groundwork to a space you could see . " Depending on the DM ’s interpreting of the rules , the primal wit can give a player a individual teleport straightaway , which can cause chaos in many situations by make a fiber suddenly disappear and re-emerge elsewhere . The DM could also interpret this as a get a line ability , like the spellmisty stepthat the player can use at will since the card gives no denotation of utilisation limitation . A varlet or barbarian with unlimited teleports could induce impossible chaos in the correct hands .
9Skull
Summon The Avatar Of Death
The namesake of theskull helm magical particular fromThe Book of Many thing , the Skull card mobilise the incarnation of demise within 10 feet of the character , and it directly lead off to assault . It fights to the last , either the player ’s or its own . If any other party members unite in , a young avatar of death appear to stamp out them , too . The creatures must be fought alone ; if anyone go by the summoned incarnation , they ca n’t be restored to life by any mean value .
8Beast
Morph Into A CR5 Or Lower Beast
turn into an fauna without warning would surprise just about anybody . Drawing the Beast identity card from The Deck of Many Things transform the character into a animate being with a challenge evaluation of five or under and replaces all of their ability musical score , hit points , and actions with that of the new form . witching detail can no longer be used , either . The card ’s text edition makes no mention of it being temporary nor a path to transform back , so the beast is that player ’s young graphic symbol . The card indicates the wolf is take at random , too , which makes itjust as likely the player turns into an owlbear or triceratops as they are a tiny bird or insect .
D&D is packed full of wild and eldritch monsters for DM to choose from . Here are some of the strangest players can encounter on their adventures .
7Fey
Get Pulled Through A Portal To The Feywild
Fey inDungeons & Dragonsaren’t always the friendliest , and the Feywild , their home plane , is not always the most welcoming region to mortal . When the Fey card is drag , a portal unfold to the Feywild and pulls the character through it in a photoflash of rainbow Inner Light , and nothing but chaos can add up . fortunately for the party , the portal stay open for 1 minute , so they can follow through and help their companion if they pick out . They wo n’t know that , however , and if they hesitate , the character who drew the card might be strand and alone in a beautiful but mortal unexampled land .
6Ooze
A Gelatinous Cube Appears Out Of Nowhere
A fan - preferred fiend , the gelatinous block is one of the most well - known creatures in DnD. When the Ooze lineup gets drawn , a gelatinlike cube appears in the character ’s distance and engulfs them . They start taking acid impairment immediately , even more on each of the cube ’s turn , are unable to take a breather , and has to bring home the bacon at a effectiveness check to escape or preserve to be slow brook .
Dungeons & Dragons : pureness Among Thieves features many different D&D creatures , include a unknown , giant gelatinous square block , but how does the cube employment ?
The substantial chaos of this carte du jour comes not from the sudden visual aspect of the gelatinous cube but from the fact that the carte states " a gelatinous cube immediately appears in your blank space and engulfs you , " which indicates there is no save throw required as when the cube uses the attack during a armed combat encounter .
5Corpse
Drop To 0 Hit Points And Make Death Saves
Upon absorb the Corpse card , a character lose all hit point and beginsmaking expiry saving throws . For every turn , which is 6 minute tenacious , the character has to roll 10 or high on a delivery stroke against end . On three loser , the character dies . Usually , this happens in combat , giving flock of time for other characters to respond and heal them . With the Corpse circuit board , however , " charm and other wizardly effects that reconstruct murder points have no effect on you until you are stabilized . " This means thatthe character has a roughly 41 % luck of dyingand being unable to be resurrected outside of awishspell .
4Ruin
Lost All Forms Of Wealth
The Ruin card is a truly chaotic card to eviscerate . " All forms of wealth that you carry or own , other than magic item , are lose to you . " amber disappear . holding and job and anything of that nature are also go . realness bends to verify that the character who draws the Ruin poster is just that — ruin . Luckily , the reference will not lose magic detail , meaning they can still adventure and bring back toward what they once had . If , however , they were wearing non - magical , but very nice clothing , the DM could even make a eccentric for that to vanish , too .
3Donjon
Get Stuck In An Extradimensional Dungeon Cell
The Donjon circuit board fundamentally banishes a theatrical role and puts them in suspended liveliness inside an extradimensional dungeon sector . The character is unable to escape on their own , and their party does not know where they have disappear to . Nodivination magiccan locate the imprisoned character , but a wishing spell can provide the location of the prison . Chaos will doubtless result as the political party tries to find their lost supporter , and the player tries to figure out how to move forward while their character is lock away .
2Moon
Cast Wish 1d3 Times
Wish is the ultimate spell inDungeons & Dragons . bet on the version , wish can do almost anything . From land a character or NPC back to life , take a leak someone king or a god , or even just have them rich beyond metre , the 9th - degree while is only attainable by the most powerful magic users in the game . Unless they draw the Moon carte . Even a level 1 non - spellcaster will be able to cast the most brawny spell in the game up to 3 times . In 5e , the wish spell has more limitation than in old edition , but it can still make almost anything happen . When that mightiness is in the players ' manus and not the DMs , topsy-turvyness is certain to follow .
1The Fates
Rewrite Reality By Erasing One Event
The only affair more powerful than having a handful of wishes in DnD is having the power to rewrite the textile of realism . The Fates card from The Deck of Many Things allows histrion to " avoid or erase one event as if it never go on . " As if that were n’t powerful enough , the character does n’t have to rend apart reality immediately . They can hold open this amazing gift to use anytime before they pall . Unfortunately , they ca n’t employ it to prevent their own death , but they can see it coming and make it so that the event that led up to it did n’t hap .
Players inDungeons & Dragonsare notorious for derail thedungeon master ’s well - planned narratives . With The Fates card , not only can they practice the normal game mechanics to throw a little bedlam into the DM ’s plan , but they can also simply retcon whatever they want and storm a redo . Some DMs will be more amenable to this than others , but there ’s no doubt that maximum pandemonium can do when a actor gains the in - game power to tell the DM no .
Sources : RPG Stack Exchange