Baldur’s Gate 3

Summary

Baldur ’s Gate 3offers the chance to have amazing power , with magic and powerful item at the party ’s fingertips . However , one source of these awesome ability is being disregard by a surprising number of players . While there could be a few rationality for this , those people are missing out on some peachy top executive that could assist save Faerûn .

[ admonition : The following article containsspoilers for Baldur ’s Gate 3 . ]

Larian Studios , the developer ofBaldur ’s Gate 3 , have beenputting out interesting statistic on its social media accounts since the biz was set up . These show everything from the class that has been played the most to how many people have reached theend ofBaldur ’s Gate 3so far . However , the developer ’s former batch of stats has some surprising number when it comes to an opportunity for player characters to gain more exponent .

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Baldur ’s Gate 3 is levy in height and its best moments are truly memorable , but some early issues with scale hint an odd experience .

Only 30% Of Players Are Using Illithid Powers

In a recent post on X ( formerly Twitter)Larian Studiosrevealed that“By Act 2 , 30.4 % of players have given in to their illithid side and flexed their powers . ”This means that almost a whopping 70 % of players are not using any illithid powers in Act 1 and therefore miss out of some great abilities . reckon there are no downsides to using the tadpoles that the party has , it seemsodd that so many would deliberately leave themselves underpowered .

Fear Of Transforming Into A Mind Flayer Stops Many BG3 Players

While it would be soft to give the axe Larian ’s statistics as people simply not understanding the illithid leech , it instead reveals just how sound a job the authorship team did at conveying the consequences of using them within the context ofBG3 ’s story . Over and over , characters like Lae’zel and Wyll warn against give in to the mind flayer hitchhikers presently nestled in the party ’s heads . The other side to this argument is presented by Gale and Astarion , who desire to learn how to use them and control them , although they have differing grounds for doing so .

The choice is presented to the participant as not only a moral one , but one that will have sober import for their lives . However , when it comes to actual plot auto-mechanic , it does n’t actually weigh if the tadpole are used or not . No Nonproliferation Center will annotate on the illithid powers or turn away to ally with the party because of their use , and the story itself persist unchanged .

The Reasons Why Players May Shy Away From Using BG3’s Illithid Powers

Part of the reason might be care , as few would want their carefully craftedBG3character to become a mind flayer . This again speak to the military capability in the committal to writing that so many would believe that using the power the tadpole fling will result in them give out a check or triggering a cut scene that would suddenly transmute them . However , there is another perfectly valid ground not to use the illithid powers offered ; roleplay .

There are many types ofcharacters who would shy away from using the mind flayer tadpole . For deterrent example , it would n’t make sense for a githyanki Tav to suddenly start using theghaiktadpole , as it would go against everything they believe in and had been taught . A legitimate hero or cleric might also eschew these illithid powers as evil , while a might - hungry necromancer might embrace them wholeheartedly .

Not using the illithid power for roleplay reason makes complete sense , asBG3is a roleplaying plot . participant are encouraged to place themselves in the role of their character and respond to the events presented to them consequently . The alternative is that every playthrough ends up being the same as all the same choices are made , which is really boring .

Gale and a mind flayer standing proudly in Baldur’s Gate 3

Using the Astral - Touched Tadpole in Baldur ’s Gate 3 grants approach to some incredibly powerful ability - but it also comes with certain costs .

BG3’s Illithid Parasites Offer Some Great Powers

There aremany benefits to using the illithid powersinBaldur ’s Gate 3and some of the options are outstanding . The ability are unlatched in level , with some requiring others to be unlock first before they can be chosen . To commence with , all characters will have one illithid power unlocked , Illithid Persuasion , which wedge cultist of the Absolute to obey commands of a " unfeigned Soul , " as they call those in self-command of a tadpole .

The introductory illithid powers can be unlock by finding idea flayer parasites throughout the game and possibility up the special in - game menu to tote up them . There are 16 in aggregate , including Illithid Persuasion , with five powers in the interior tier immediately usable without any prerequisites . The various great power take dissimilar signifier , such as peaceful characteristic , reaction , and action , with all the fighting focused powers dealing psychic harm .

Mind Flayer Parasite Specimens are central to unlock the player ’s Illithid Powers in Baldur ’s Gate 3 . There are dozens obtain throughout the existence .

Baldurs Gate 3 Review in Progress

It is not until the end of Act 2 , just before the party fully go into Act 3 , that the next tier of elect illithid index can be access . This requires the usage of the Astral - Touched Tadpole , which will transmute the character that uses it partially into a mind flayer . Again , hoi polloi may be concerned that this will strike their playthrough negatively ; however , aside from black nervure on the type ’s typeface , there appears to beno downside to choosing to utilize this limited parasite .

If tadpole had been spent on any of the five abilities unlocked by the Astral - Touch Tadpole , those parasites are refunded and can be apply to other powers .

At each horizontal surface , there are some grand powers to be advance for all classes , with one of the best being the power to levitate , which permit the grapheme fly around the map using their movement speeding and does n’t be an action . This isunlocked mechanically by accepting the Astral - Touched Tadpole from the Emperoralong with the five illithid mogul from the internal tier : Concentrated Blast , Favourable Beginnings , Force Tunnel , Psionic Overload , and Transfuse Health . Of these , Favourable Beginnings is one beginnings as it permit the character to realize a incentive adequate to their technique bonus on the first blast roll or power stoppage made against a target .

Dark veins sprout around a very unhappy-looking Gale’s eyes, reflecting his transformation into a half-Illithid in a screenshot from Baldur’s Gate 3.

Overall the illithid powers inBG3are a welfare to any playthrough . As with so many thing inBaldur ’s Gate 3 , however , the choice is entirely personal and unique to each character . Perhaps as more participant experiment with them and actualise that they will not ad lib move around into thinker flayers , the routine will rise from 30.4 % .

seed : Larian Studios/ X ( formerly Twitter )

Karlach transformed into a mind flayer in Baldur’s Gate 3.

A split image of Shadowheart from Baldur’s Gate and a hand holding a white tadpole.

A red-accented Mind Flayer glares at the camera on the right while a Baldur’s Gate player character resists the parasite’s influence on the left.

Baldur’s Gate 3