Summary

I was n’t expectingAstral Ascentto hook me like it did , but Hibernian Workshop has combined nearly all the most entertaining panorama ofgames likeHades , Ori and the Blind Forest , andDead Cellsin such a room that it has done something unthinkable in 2023 - it ’s induce me interested in roguelikes again . It ’s not a perfect secret plan , but with an undeniably habit-forming gameplay closed circuit , great characters , and the addition of local 2 - player co - op , it ’s insufferable to callAstral Ascentanything less than a slap-up metre .

Astral Ascentbegins with taradiddle beats that echoHades- the player is tasked with make their agency through multiple types of man , guarded by god - like guardians , while trying to determine a way to escape the astral prison they are stuck in . UnlikeHades , however , isometric camera angles and members of the Greek Pantheon are nowhere to be found . Instead , it ’s the Zodiacs ( Capricorn , Taurus , etc . ) who serve asAstral Ascent’sbosses , but rest assured they are every bit as flesh - out and unmanageable to defeat as their Greco - Supergiant peers .

Charm Through Characters & Art

After the game ’s brief introduction , players have the choice to choose from two different characters , with an extra two available to unlock later on . Each character has their own fighting style and special ability , but I settled on Kiran ( an orphan who genuinely loves training to push more than most people jazz their own children , and look remarkably similar to the intention of the Prince in theoriginalPrince of Persia ) for the majority of my playthrough just because I found his interactions with the game ’s bosses and NPCs to be endear and entertaining .

The four playable characters inAstral AscentareAyla , Kiran , Calie , andOctave . Players begin as Ayla and will unlock Kiran once they progress to the game ’s main hub .

Not only areAstral Ascent’sNPCs sport to talk to , they are also incredibly well - designed . The game is stuffed with gamy resolution pixel fine art , and while the most in - depth details are earmark for cinematic boss fight introduction scenes , even the more simplified version look and move fluidly . This extends to foe scrap designs and animation , which stand out at telegraphing upcoming flak without losing their own sense of trend and clarity .

Spectator attacking the party from Baldur’s Gate 3

Complex Combat Balancing & Wild Combinations

IfAstral Ascenthas one major defect , it ’s that the game contains a caboodle of dissimilar abilities musician will upgrade throughout the trend of any given test , so much so that it is quite perplexing at first . Not only are there up to four equippable powers ( which can be swapped out when a new one is found , similar to theweapon organisation inDead Cells ) but each of these powers also has up to four slot for modifiers . Then there is the player character ’s theme song move , which is upgrade when moving between different earth zones , and there are also Aura powers , which modify regular combat , especial attack , or movement , and can be upgrade as well .

This is a lot to get used to , and the ascendency schema for navigate menus and upgrading ability is n’t quite as intuitive as I ’d like . However , it also does n’t take long to get used to the buttonsAstral Ascentis asking you to fight ( although speaking to an NPC using the left bumper will never not sense strange to me ) and the multiple traversal options at hand make running through the secret plan ’s level a real platforming treat . Once the ability start to pile and a simple normal punch sends out both frappe shards and missiles , and a special onslaught have everyone on the screen to endure from a chain - reaction electric blast , it all falls into place .

Refined Randomness in Linearity

My big problem withDead Cellsand its DLCwas that sometimes the maps could find too heavy , the entrances and way out sometimes very closelipped together and sometimes distribute far too wide . Procedural multiplication is tricksy for any developer , but Hibernian Workshop ’s decisiveness to keep levels check to smaller , scene of action - like chunks both helps to incentivize players to keep pushing forrad and removes the disarray that comes from aping the Metroidvania genre . Astral Ascentisn’t a Metroidvania - although the traversal and armed combat are extremely reminiscent of them , and adjective generation is used heavy , every level provide a consistent way of life fore .

There are two main types of grade inAstal Ascent . Combat Levelswill end the player off from progressing until they vote out all the enemy provided , andExploration Levelsare the moreMario - esque platforming areas . In these , player only need to reach the end of the level to proceed , and can allow for behind enemies if they are beginning to feel overwhelmed .

Scattered throughout these level are multiple collectibles to find on each run . There are pink crystal which can be used to purchase more powerful especial onrush and special fire modifier at the shop class , keys which set aside you to take between kick upstairs your quality or upgrading your current powers , stars which can be traded for healing item or stat upgrades , and ticket which can be traded in back at The Garden ( Astral Ascent’shub reality ) for raw outfit colors . to boot , players pull in currency for the amount of advancement they make each run , and this currency can be turn in to various NPC back at The Garden for even more upgrades .

Lydia from Skyrim next to Balgruuf in front of gameplay from NCAA Football.

At the prison term of this inspection , I have yet to in reality beatAstral Ascentin full , so I ca n’t speak to the biz ’s ending . If it ’s anything like most roguelikes I ’ve play over the class , though , it ’s not getting to the ending that count ; it ’s about how gratifying the trip is . As someone who has put in hundreds of hour inDead Cells , Hades , Bloodstained : Ritual of the Night , Slay the Spire , and countless others , I really imagine I was kind of done with the whole genre . Astral Ascent , though , is the first secret plan sinceStarfieldwas released earlier this class that has purloin me . It ’s always operose to put into run-in what that " one more run " smell is thebest roguelikesinspire , butAstral Ascentundeniably nails it .

And I do n’t even like star divination .

Astral Ascentis useable now on PC , Nintendo Switch , PS4 , and PS5 . Screen Rant was ply with a Steam computer code for the purposes of this revue .

Attempting to bounce off this block in CP7 of Black Belt in Trials Rising.

A conversation between Octave and Taurus in Astral Ascent

A room with multiple characters sitting at a bar in Astral Ascent

A Zodiac in Astral Ascent in front of Rune Modifiers