Bomb Rush Cyberfunk

Summary

ab initio releasing this past summertime , indie adventure platformerBomb Rush Cyberfunkhas been praised by player and critics alike for its unique cel - shaded aesthetic , breakbeat soundtrack , and engaging skating system . The title come from Team Lizard , the developer behind baseball game - esque fighting gameLethal League . A new coaction with iam8bit has wreak buff a physical release of the game , as well as an upcoming vinyl record .

Aspiritual successor toJet Set Radio , Bomb Rush Cyberfunkplaces player in the shoe of a Bomb Rush Crew member , a youth gang who roams the streets of the fabricated New Amsterdam spraying graffito and challenging their contender . The iam8bit Special Edition versions of the game are useable for PlayStation consoles , Xbox cabinet , and Nintendo Switch , and have a graffiti artwork booklet , graffiti dagger , a collectible oxygen - Sleeve , and a covering with artistic production from Tan Zhi Hui . In the come months athree - disk vinyl group band will also be unloosen , have track by artists like Knxwledge and Hideki Naganuma and cover art by Sem Graham .

Cel - shading is more than an alternative to realistic graphics , as it also gives game developer a large amount of exemption in designing their biz .

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Screen Rantinterviewed Dion Koster , the game director ofBomb Rush Cyberfunk , to discourse the game ’s many sources of inspiration , the importance of forcible mass medium , and work with Hideki Naganuma .

Dion Koster On Bomb Rush Cyberfunk

Screen Rant : Can you verbalize a moment about where the inspiration behindBomb Rush Cyberfunk ’s unique aesthetic and sound first came from ?

Dion Koster : The brainchild comes from the belowground terpsichore conniption , skating , graffiti , hip joint record hop , streetwear . Street acculturation is something I am personally involve in from a young age . These form of visuals and audio are sort of underrepresented in a sight of media . Of course , I also front at other games too like Tony Hawk ’s Pro Skater , Jet Set Radio and Grand Theft Auto as some of the few games that do have at least some of the street in there . But I see these more as great ways to channelize existent activities into gameplay automobile mechanic rather than inspirational subject issue .

In a macrocosm of more and more all - digital media , why is a strong-arm release important to you ?

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Dion Koster : I am someone who still occasionally buys a book from a store even if I can download it for free . If you gift it , carry it or put it places there is a tiny ' cost ' that can make you appreciate it more , some weight . That might sound previous fashioned though . Beyond that , it is too high-risk many digital thing do n’t comprise or have an issue back in realness . I seek to do this a fate with the content but I am well-chosen to have the medium of the biz also really exist . All the more meaningful .

How do you believe the soundtrack being released on vinyl group will convert the listening experience for fans ?

Dion Koster : I wonder if I am wrong to think that most hoi polloi would just exhibit the record , because they do n’t have a record instrumentalist ? But honestly , with how much vinyl group phonograph recording are boast in the game thematically I would say it is the intended experience for the soundtrack . Maybe flipping the record and set the needle down is another one of those good inconvenient meaningful things .

Bomb Rush Cyberfunk DOT EXE crew introducing themselves.

What kind of new opportunities does a strong-arm departure give you in terms of showcasing the game that is n’t possible with digital ?

Dion Koster : Launch party at the local game storage ! And I could eventually give the biz to my dad as a birthday gift , because there was no way of life in hell he was deliver some codification somewhere . And lastly , with the help of iam8bit we put some graffiti stickers in every copy of the secret plan .

What was it like forge with Hideki Naganuma ? What was that collaboration process like ?

Bomb Rush Cyberfunk

Dion Koster : I have been asked this quite a portion . It was fairly simple . I sent him my petition for sure types of tracks . When it comes to Mr. Naganuma you know he is always move to deliver something wild and in his signature style . After have a snippet of what the track will be like I will send back several or sometimes a unmarried petition for a change or a prompting . But really it is better if I do n’t interfere too much . After a while the track will be staring . It is handy our agenda is pretty light , because broadly speaking these things necessitate meter in the oven !

origin : Team Reptile / YouTube

TheBomb Rush Cyberfunkphysical releases and vinyl group can be found on theiam8bitwebsite .