Summary

SinceRockstar Gameswas established as a subsidiary of Take - Two Interactive in December 1998 , the studio apartment has released several spat titles , most notably theGrand Theft AutoandRed Dead Redemptionseries . Despite this , the company has work on several title that have lead on to be either formally canceled or simply never completed .

Up until 2013 Rockstar ’s portfolio was pretty wide-ranging , with the company secrete games for a assortment of series , likeBully , GTA , Table Tennis , Manhunt , L.A. Noire , Red Dead , Midnight Club , andMax Payne . Since 2013 , however , Rockstar has only releasedGTAandRed Deadtitles and has not revisit its other acclaimed information science , and to begin with this class it was bring out that while it would be publishing and finance Remedy’sMax PayneandMax Payne 2 : The downslope of Max Payneremakes , as a developer , Rockstar Games would be solely concentrate onGTA 6 .

connect : Every Hint And Clue Rockstar Has Given About GTA 6 ( So Far

Shadowheart and Gale

8Bully 2

Bully 2’s Mechanics Were Ahead Of Its Time

Over the years , former Rockstar developers confirmed via several leak , interviews , and listings on resumes that the extremely requestedsequel toBullywas in the work . Rockstar ’s schooling - based series would have introduced several newfangled features that would have madeBully 2truly ahead of its time . According to an exposé byGameInformer , these include machinist such as the honor system that was finally implemented inRed Dead Redemption 2 , with Nonproliferation Center remembering protagonist Jimmy Hopkins ' activity long after , to an even greater humankind to explore .

concord to escape , the plan was for every construction to be approachable , with dynamically shatter glass for slingshot antics , and a weed - uprise mechanic that is sure to have been part of the lawnmowing penalisation from the first game . Unfortunately , work onBully 2seemed to end sometime between 2010 and 2013 , with report of developers being pulled off of the deed of conveyance to turn onRed Dead RedemptionandMax Payne 3 , and several others being lay off or quitting around that time .

interrelate : GTA 6 Will Never Make Up For Bully 2 ’s Cancelation

Genshin Impact’s Shenhe and Mavuika pose next to each other.

7Agent

Rockstar’s James Bond-inspired Espionage Thriller Was Announced In 2009

Agentwas a Cold War stealth action secret plan that was being developed by the Scotland - based Rockstar North . Some concept artistic creation uncover the playable secret agent support in a snowy surroundings beside a gondola shipwreck , but other than that , little was formally expose about the game other than the clip period it was due to be define in , and its hidden broker narration , with the official synopsis only stating that it will " take actor on a paranoid journey into the human beings of counter - intelligence , espionage , and political assassination . "

The claim was announced at E3 2009 as a PS3 single before it was at last abandoned and removed from Rockstar ’s site in 2018 . As reported byIGN , former Rockstar Games expert theatre director Obbe Vermeij stated in a now - deleted web log ( captured byarchive.org ) that " [ Agent ] was n’t come on as well as [ Rockstar ] hoped . It was inevitable that eventually , the whole company would have to get behind the next Grand Theft Auto . " Despite Rockstar North trying to cut the game down to get it mostly fill out , Agentwas take for a " distraction " before being handed to another of Rockstar ’s companies , where it was forsake .

Vermeij confirmed the existence of three plan layer , a downhill skiing pursual picture with guns , and cut levels in Cairo and space . Through these descriptions , Agentseemingly took inspiration from007movies such asOn Her Majesty ’s Secret ServiceandMoonraker .

Madden 26 character and imagery

Another game calledAgentwas in development years prior in 2003 , with Rockstar San Diego making the title for PlayStation 2 and Xbox consoles . There is even less selective information available surrounding this interlingual rendition , as it was never officially announced by Rockstar , with only a few screenshots and videos available from a very early prototype of the plot confirming its existence .

6Z

Rockstar’s Scottish Zombie Survival Title Was “Too Depressing”

In the same blog post by Vermeij that explicate the demise ofAgent , the technical director spoke about a snake god survival game under the work title zed in the early 2000s . Apparently , afterGTA : Vice City , Rockstar North wanted to try something different that wasn’tGrand Theft Auto(a desire that then seemed to increase even more after following up withGTA : San Andreas ) and quest for the idea of a zombie title that would utilizeGTA : Vice City ’s code but would be set on a windswept foggy Scottish island .

Zwould have incorporated many ideas that have been go through in later zombie titles , with the player coming under constant attack from zombies and scavenge for fuel for their vehicles to get around , much like the car-mechanic inDayZandDays go . regrettably , Vermeij stated thatZwas dropped as " the idea seemed depressing and quickly ran out of steam " , with the squad make a motion on to modernize the highly acclaimedGTA : San Andreasinstead . Rockstar would by and by revisit the zombie genre withRed all in Redemption’sUndead Nightmareexpansion instead .

5We Are The Mods

A Spiritual Successor To Rockstar’s The Warriors Game

As in the first place reported byCVGmagazine ( viaKotaku ) , a former environment artist at Rockstar , Matt Kazan , antecedently discussed the development of the game in a since - removed post . According to Kazan , Rockstar New York demand the team to moveWe Are The Modsfrom a Sixth Generation to a Seventh Generation development part way through its development cycle , modify from the PlayStation 2 to the Xbox 360 as the main growing platform .

There was no explicit reason render as to whyWe Are The Modswas canceled , but Rockstar Toronto ’s work onManhunt 2,Bully : Scholarship Edition , andRed Dead Redemption(then calledRed Dead Revolver 2 ) around that prison term may have been a agent .

4Spec Ops

Queens of the Stone Age Members Were Working On A Soundtrack

Rockstar Vancouver was developing aSpec Opstitle in 2003 and 2004 for the PlayStation 2 . As bring out in Take - Two ’s Fiscal 2002 Financial Results ( viaIGN ) , the third - person shooter was going to be published by Rockstar Games ' owner , Take - Two Interactive , like the previous games in theSpec Opsseries .

In a since - delete audience withMTV(viaIGN),Queens of the Stone Age’ssinger Josh Homme even confirm he was write the soundtrack for the plot alongside bassist Alain Johannes . Unfortunately , the title was canceled for unsung reason , and Rockstar Vancouver moved on to developingBullyinstead , with the nextSpec Opstitle , Yager Development ’s harrowingSpec Ops : The Linebeing released almost a decennary later in 2012 .

have-to doe with : Spec Ops : The Line ’s Massive Death cost Calculated By sports fan

Jimmy Hopkins from Bully, Trevor from Grand Theft Auto 5, and Cole Phelps from LA Noire.

3Tony Hawk Skateboarding Game

Rockstar Made Thrasher Presents Skate and Destroy Instead

At the same time that Neversoft was in talks with Tony Hawk to produce its iconicTony Hawk ’s Pro Skatergames , several other caller such as the then - new Rockstar Games also convey interest in creating their own skateboarding titles with the skater at the forefront . As report byTime Extension , one of Rockstar ’s five original carbon monoxide - founder , Jamie King ’s first job was to secure various video secret plan permit , based on suggestions from his fellow carbon monoxide - founder Sam Houser , which led to the studio getting the rightfulness to the aforementionedThe warrior .

Unfortunately , despite meeting with Hawk to discuss idea , Rockstar ’s pitch was n’t successful , and the skater went with Neversoft instead . Rockstar then teamed up with developers Z - Axis and Thrasher Magazine to make its own skating title , 1999’sThrasher Presents Skate and Destroyfor the PS1 instead . The title took a more pretence - heavy approach with ragdoll physical science and the potential to break bones and skateboards depending on speed and collisions but was ultimately draw a blank about in the wake of Neversoft ’s titles .

2LA Noire: Bunko And Burglary

11 Cases Were Cut From L.A. Noire

In an audience withPSM3magazine ( viaEurogamer ) , Team Bondi conscientious objector - founding father Brendan McNamara explain that there were 11 full cases for a Bunko and Burglary desk that had to be swerve from Rockstar ’s detective title of respect , L.A. Noire . These case would have explored fraud and robberies , with the team getting as far as the writing and purpose stage before they were reduce , and in - game dialogue still mentions these abandoned sections of the main character Cole Phelps ' career , which immediately preceded his time working in Homicide .

Team Bondi and Rockstar at last decided to knock off these cases due to the limitations of go them all onto one Blu - Ray disc for PS3 . WhereasL.A. Noire ’s content was spread over three DVDs for the game ’s Xbox 360 interpretation , the form of address ship on a individual PS3 Blu - Ray . regrettably , while four extra typesetter’s case were available digitally post - launching via the game ’s " Rockstar Pass " ( which is often accused of starting the trend of Battle or Season Passes in AAA gaming ) , these were separate from the ace in the Bunko and Burglary section .

TheL.A. NoireDLC cases were afterward made freefor all microcomputer owner of the biz by being integrated into the main title , instead of being standalone downloads .

bully jimmy hopkins

Related : Forget GTA 6 & Red Dead Redemption 3 - We Really take L.A. Noire 2

1Grand Theft Auto 5: Single-Player Story DLC

Rockstar’s Focus Shifted To GTA Online

WhileGrand Theft Auto 4had two story DLCs , The Lost and the DamnedandThe Ballad of Gay Tony , Grand Theft Auto 5did not , with Rockstar opting to focus onGTA Online ’s updates rather . Story modal value DLC forGTA 5was in the beginning bug in a now - deleted Rockstar Newswire post from December 2013 and was originally plan to be released in 2014 , along with theHeistsupdate forGTA Online .

In a 2017 interview withGameInformer , with Rockstar managing director of aim Imran Sarwar stated that it was n’t a " witting determination " to move away from the story DLC , Sarwar then went on to recommend any of theGTA Onlineupdates that offer musician the chance to interact with eccentric from the main plot line such asLowriders , Bikers , andHeists . In the age following the interview , GTA Onlinereceived more story - centric update with returning character such as Franklin in the Dr. Dre - star " The Contract " , and Michael ’s therapistDr . Friedlander deliver as a drug lordin " The Last Dose " .

Sarwar reaffirmed thatRockstar Gamesstill loves single - role player stories and would eff to do more single - player attention deficit disorder - ons for game in the time to come . WhileGTA 5players may have been leave let down by the deficiency of this sort of content , hopefully , it bodes well for the upcomingGTA 6 , which is alreadyrumored to be receive episodic message stake - launching .

Concept art of the playable character in the snow in Agent

rootage : Game Informer ( 1,2 ) , IGN ( 1,2,3)Inside Rockstar North / Blogspot(viaarchive.org),Kotaku , Time Extension , Eurogamer

A zombie from Undead Nightmare against a foggy Scotland background

Mods ride into Brighton in Quadrophenia

A screenshot from Spec Ops The Line

Tony Hawk doing a mid-air pose on the cover art for the Tony Hawk’s Pro Skater 1 & 2 remake

Another historically accurate, even more detailed open world in an L.A. Noire sequel would top the Wild West of Red Dead Redemption 2

Rockstar Games

Grand Theft Auto