Starfield

Summary

AlthoughStarfieldhas a decent variety of weapon , one finical character of weapon feels like an afterthought compare to the rest - the battle royal artillery . Like other Bethesda RPGs before it , Starfieldoffers players the option to prefer between a issue of different melee or vagabond weapon which , in combination with the game ’s Skill system , should allow them to define a certain play style for their character . unluckily , Starfield ’s scrimmage weapons are monotone , one - note , and unsatisfying to use , with different melee weapon type being hardly distinguishable from each other outside sodding numbers .

Even in undefendable - world RPGs with more of a focus on ranged armed combat , likeFalloutandCyberpunk 2077 , melee options still tend to be a feasible and potentially powerful option - in fact , games where most enemy will be fighting from range create the opportunity for a melee - focussed histrion character to really stand out and feel potent by hasten down enemies despite ostensibly being at a substantial range disadvantage . However , whereas even past Bethesda RPGs offer some interesting , wide-ranging option for battle royal - focussed role , the unarmed combat andmelee weapon system inStarfieldend up feeling underwhelming compared to the hit man , and is a big whole tone back from its execution in games likeSkyrimandFallout 4 .

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Why Starfield’s Melee Weapons Are Underwhelming

Despite technically take options for melee combat , with one Combat Skill , Dueling , devoted to using melee weapon system and one ofStarfield ’s Physical Skills , dedicate to barehanded fighting , the game ’s close - range combat finish up feel underdeveloped , especially compare to using guns , for several key ground . Even compared to retiring Bethesda RPGs , melee combat inStarfieldtakes several footstep rearwards , lacking in variety , customization , and moveset gratification , making it a poor choice for most players when using guns would likely be both better and more merriment . A compounding of lackluster animations , seemingly drop feature , and a total lack of different play styles result inStarfield ’s melee fight feeling like more of an afterthought than anything else .

In terms of animations , Starfield ’s arsenal of melee weapons portion out a major problem - despite technically hold nine unlike types of melee weapons , animation variety between them is much nonexistent . The only real divergence is that some of the biz ’s knives will start with a stab instead of a swing , but otherwise , melee weapons share the same cosmopolitan moves , creating an issuance where something like a Rescue Axe does n’t palpate meaningfully dissimilar to use from a Wakizashi katana or a Va’Ruun Painblade .

deepen the issue , the smorgasbord for melee weapon is pitifully small as well , with the game fundamentally giving the choice between dissimilar pelt for large or pocket-sized blades , and only nine dissimilar kinds , compared to the legion type of guns across multiple family . uncollectible , unlike guns , melee weapons ca n’t even be modded to let player to tinker with their public presentation or add interesting trade - offs to each weapon , a lacking feature of speech that ’s especially egregious since melee weapons could be modded in previousFalloutgames . With no mods , or even high - tier var. of battle royal weapons to find , trying to play as a battle royal character becomes tedious and frustrating later in the game .

First-person screenshot from Starfield of the player character holding an axe while in combat against a person in a spacesuit holding a shotgun.

Whereas players will finally find higher grade of guns that manage increase damage , point by the prefix Calibrated , Refined , Advanced , and Superior , it is out of the question to witness the equivalent for melee artillery without the use of mod or the command console .

The variety issue is even bad in equivalence to past Bethesda game likeFallout 4andSkyrim , both of which proffer multiple alternative for melee weapons that could be meaningfully secernate from each other with certain chassis choices . Fallout , for model , includes a number of bladed or blunt melee arm with varying attack speeding and belongings , as well as unarmed arm like establishment knuckle joint or power clenched fist . Skyrimallows for differentiation between exert one - handed or two - handed weapon , let for the opportunity to dual - wield , or to mix a one - handed artillery with magic or a shield , and even creates some minor remainder between axes , sword , and mace , with daggers being used for stealth .

How Starfield’s Melee Combat Could Be Fixed

AlthoughStarfield ’s battle royal weapons feel like a definite afterthought , there are still plenty of chances for them to be improved or fixed . Upcoming patches orDLC like the already - announcedShattered Spacecould all serve asgood opportunities to make improvements to melee weapon , increasing the game ’s playstyle variety and giving it more likely replay economic value . Outside major additions or change , like adding completely unexampled weapon or overhauling systems to earmark for melee weapon mods or all different movesets between different weapon , some smaller changes could still serve to improve the game ’s battle royal .

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One simpler alteration that could improveStarfield ’s battle royal would be tomake changes to each weapon ’s attack fastness and range- something like the Wakizashi could be faster than , for illustration , the Rescue Axe , and the UC Naval Cutlass could have increased chain of mountains compared to other weapons . These changes , while not at the level of overhaul the secret plan ’s system to match those ofSkyrimorFallout 4 , could already go a retentive style towards stimulate scrimmage weapon system feel more unique from each other , making them experience more like distinct arm with dissimilar use - cases and less like simple reskins .

A Starfield character in a spacesuit stands on a hill, overlooking the rocky landscape of a moon. The bright orange rings of a planet dominate the sky.

For a more drastic answer , however , Starfieldcould bet to the melee weapons of something likeCyberpunk 2077 . InCyberpunk , melee artillery are much more understandably differentiated in both playstyle and moveset - with a katana , histrion can utilize straightaway slashes and deflect bullets , propose a majorly different experience from using a hammer , with which player can basically build themselves into being a human ruining ball . Even within the two category of Blades and Blunt Weapons , Cyberpunkoffers more variety , with katanas , chainswords , daggers , and weapon - mounted Mantis Blades all being available options within just the Blade category alone , all with differing use and singular features .

While melee combat is technically a part ofStarfield , its lusterless carrying out leaves it feel like more of an afterthought than anything else , with both melee weapon and unarmed combat distress from a deficiency of both damage and sort compared to the plot ’s various guns . To increase the atonement of using battle royal weapon , they could be changed in various ways , from smaller tweaks like speed and range changes , to fill in overhauls to better pit up to the system ofgames likeSkyrimorFallout . Hopefully , next bandage or DLC freeing forStarfieldwill address melee weapons and make them more satisfying to use .

Starfield

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