Cyberpunk 2077

Summary

Cyberpunk 2077is in conclusion making it possible to use the metro organization , and there ’s only one little addition that could make the feature everything that it should be . The metro has been a long - requested feature forCyberpunk 2077 , with a heavy focus on it in promotional fabric , making it seem like an obvious candidate for actual inclusion in the plot . Although there are mountain of path to get around quickly , the comprehension of a usable subway helps up the believability and submerging of Night City while offering a more mitt - off method acting of standard travel .

The metro system is receiving 19 stations in total inCyberpunk 2077 , so it should be relatively easy to access from just about any turning point of the urban center . This expands on a previous functionality make around dissolute travel , but in reality getting on the trains provide new NPC interactions and eyeshot of the city . These changes and many more will get inCyberpunk 2077 ’s 2.1 patch , which is a surprising new gain to a plot that was supposed to wrap up withPhantom Liberty , which is set to come on December 5 alongside the Ultimate Edition of the secret plan .

There ’s a new direction to experience more of the Cyberpunk 2077 worldly concern of Night City , but it ’s not in the form of contentedness tally to the game itself .

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Pickpocketing Would Perfect The Cyberpunk 2077 Metro

The corrupt reality ofCyberpunk 2077has good deal of vicious opportunity , but one that the secret plan has never made economic consumption of is pickpocketing . contribute pickpocketing would be a great path to give the underground more life story , as it would ply an interesting opportunity for theft that could lead in some memorable interactions . The animeCyberpunk : Edgerunnersshowed characters Lucy and David pickpocketing on the subway , so it would also be an splendid tie - in to the serial that introduce many fan to the world ofNight Cityfor the first time .

cyber-terrorist 2077 : Phantom Liberty ’s unpredictable undercover agent - thriller story is full of jaw - dropping moments , and it ’s catch the gameplay to match .

Cyberpunk 2077 Not Having Pickpocketing Is Weird

Of all the features to never make it intoCyberpunk 2077 , pickpocketing has to be one of the strange exclusions overall . It ’s not a particularly uncommon lineament in candid - world games , making appearance in major titles like theAssassin ’s Creedseries and RPGs from Bethesda Game Studios . Although it might seem pocket-size compare to major heists , it seems unlikely that aStreetkid inCyberpunk 2077with the voltage to make it big would never have get word the illusion . The recently improved responsiveness of law enforcement and the unexampled Wanted arrangement put up a good model for the inclusion body of pickpocketing than ever before .

The introduction of a proper metro system inCyberpunk 2077is exciting with or without pickpocketing , but Patch 2.1 is nonetheless the proper time to mourn the lack of a potentially exciting feature . It ’s not insufferable that developer CD Projekt Red could ever toss more into the mixture , as the studio just recently promise anupdate forThe Witcher 3,a much older game , in summation to the surprise of theCyberpunk 20772.1 patch itself . Nonetheless , it seems like it ’s good to assume that pickpocketing on the metro will never be formally supported inCyberpunk 2077 , and it ’s hard not to see it as an unfortunate oversight .

Johnny Silverhand in front of the metro in Cyberpunk 2077.

Cyberpunk 2077 character Johnny Silverhand with his legs up on a table

Cyberpunk 2077 Night City V Riding A Metro

Cyberpunk 2077: Phantom Liberty’s Songbird looking distraught against a red background.

A woman smoking a cigarette in a crowd of people.

Cyberpunk 2077

PC Games