Light No Fire

Summary

igniter No Fireis doing something very different from whatNo Man ’s Skydid , and that might just be the ground why it could cease up being the superior secret plan . At first glance , it might seem likeNo Man ’s Skydeveloper Hello Games is do a humble promise with its newest title , asLight No Firelocks thing down to one planet rather than a space - faring journey . The braggart difference , however , is thatLightNo Fireis going all - out on that one planet , attempting to produce something as bighearted as Earth itself .

IfLight No Firehad been announced not long after the launching ofNo Man ’s Sky , expectations would likely be rock - bottom for the title . No Man ’s Skyfailed to deliver much of what Hello Games had say or implied it would when it primitively eject , andLight No Fireis the kind of secret plan that could well let down in a similar way . In the intervening yr , however , Hello Games has vastly improvedNo Man ’s Skythrough a regularseries of gratis updates , and the studio has clearly learned a peck about how to make game at this scale along the way .

A wildly challenging rubric from the studio behind No Man ’s Sky might sound like a recipe for disaster , but there ’s a adept ground to be optimistic .

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Having One Planet In Light No Fire Is Better

AlthoughNo Man ’s Sky ’s capacity to return trillions of planets is a unique claim , Light No Firesticking to one planet in the end sounds a lot more sympathetic . In the former 60 minutes of playingNo Man ’s Sky , hop between planets with varied biome and interesting creatures can be engaging and exciting , carried by a signified of surprisal and expectation to see what more the game has in store . finally , however , the system usually starts to break thinly . Repeat feature become familiar , and the lack of any genuine connecting train of thought seduce it hard to get a particularly meaningful gumption of progression .

sire one huge satellite may make it harder to springboard between vastly unlike environments , but it seems more probable to get itself in the prospicient run than the social organisation ofNo Man ’s Sky . Although there ’s still a random element to the mother wit of discovery , it should n’t be as haphazard . Crossing a desert means that something else will be recover on the other side , not another desert that happens to have a different coloration or a yoke of unique resourcefulness . If ecosystem and wildlife are done correctly , taking time to infer them will actually matter , asindividual constituent can continue to flow into each other as part of a cohesive world .

No Man ’s Sky has importantly evolve since its discharge , and its Switch porthole provide phenomenal cosmic exploration with itty bitty console space .

No Man’s Sky character in front of an action scene from Light No Fire.

illumination No Fireseems like the perfect chance for a game to really transformSkyrim ’s ill-famed hope of seeing a lot and climbing it , as having one utter , tremendous planet make everything in spate truly ripe for exploration . While choosing a satellite can feel somewhat arbitrary or purely data - inform inNo Man ’s Sky , Light No Firecan kick upstairs a more unlined feed of interest group and breakthrough . Everything that can be discovered is always on or beyond the visible horizon , and come to out toward the next spot of interest should always retain to feed a loop that never has to cave in directly .

Light No Fire Is More Fantastical Than No Man’s Sky

luminosity No Firealso appear to be leaning more into fantasy element thanNo Man ’s Skyever did , with dragon , walk skeleton , and hints of mysterious culture and existence . There is n’t necessarily one resolution to whether sci - fi or fantasy flavor is good for an open - world game , but this approach look more piquant in circumstance thanNo Man ’s Sky ’s brand of skill fiction ever did . One of the more interesting view ofNo Man ’s Skywas coming across strange alien animate being , and building a Earth that tend more into the idea of the unusual plays off of that strength .

Starfield ’s failure to matchSkyrim ’s hypeand attract the same all-encompassing plaudits as other Bethesda titles is a recent deterrent example of this dichotomy . Although its focal point on a realistic NASA - inspire aesthetic is meritorious in some regards , the biz arguably never wield to build on that in a way that matt-up as fascinating as the fantasy realms ofThe Elder Scrollsor the significantly more off - kelter office - apocalypse ofFallout . The full nature ofLight No Fire ’s worldly concern remains to be meet , but what ’s been shown so far looks like an fitly charming basis for a world that could be memorable .

Light No Fire’s Scale Could Still Be Too Big

Although set the game on one planet offers a lot of advantages compare to the explorable cosmos ofNo Man ’s Sky , the ordered series in whichLight No Fireis set about to build a planet is still unprecedented . exit bad is often exciting , butthe symmetry of measure and quality is always a relevant concern . Making the second - to - moment gameplay systematically interesting and maintaining a sentiency of surprise and admiration that feels organic and rewarding will be a challenge inLight No Fire , and Hello Games may not be able-bodied to flummox the landing solely .

Hello Games is still a comparatively modest development studio , creating its massive game worlds by utilizing significant procedural propagation , meaningLight No Fire ’s game earthly concern will not be alone hand - craft .

across-the-board - open spaces are n’t inevitably abad thing in open world , and the recentThe Legend of Zeldagames show just how well an empty field can be put to use when a strong control of atmosphere is in berth and discovery lurk around every corner . If the reward for recollective treks find more obligatory than inspired , however , the illusion can quickly precipitate apart . luminousness No Fire ’s world will no doubt have its fair part of interesting possibilities , but whether research more than a fraction of it ends up being worth the time rest to be seen .

A few characters from the Light No Fire trailer, with the No Man Sky Astronaut somewhere in the background (but not the focal point).

At any rate , Hello Games is more qualified to take on the challenge ofLight No Firethan most studios would be , and the immensely improved current country ofNo Man ’s Skyis a potent credit to back the idea up . Taking the most critical features ofNo Man ’s Skyupdates and build them into a world with a queer vision is an attractive thought , especially when friend can come along for the ride . Hello Games is focalize on a dissimilar construct of scale leaf and discovery withLight No Fire , and that might just be the good manner for the plot to be better thanNo Man ’s Skyever has been .

Image of a rider on a hilltop from the Light No Fire trailer captioned with “A Procedural Earth”

The stellar space exploration simulator No Man’s Sky is now available on the Nintendo Switch, offering endless hours of exploration and base building.

Flying on a dragon with a mountain in the background in Light No Fire.

No Man’s Sky