Super Mario RPG

Jinx is an optional boss inSuper Mario RPG Remake . He is not unfriendly and but wants to test Mario ’s prowess in an honorable scrap . Beating him three clock time will reward a knock-down accessory dubbed theJinx Beltthat is great for strong-arm hero like Mario and Bowser or sell for extra coins .

Jinx can be dispute any metre after meeting him . There is no pressure to defeat him consecutively . If your level is too abject , consider render later in the biz once you gain more ability amongall accompany inSuper Mario RPG Remake .

Super Mario RPG actually include a orphic superboss , and a powered - up reading who can only be fought after beating the game . Here ’s how to happen them .

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Jagger The Student

Encountering Jinx is fully optional inSuper Mario RPG Remake . However , some breadcrumbs are pull up stakes during the main storyline . After fully clearing out theBelome Templedungeon , you will gain admission to the tidy sum liquidation ofMonstro Town . Enter the local dojo to findJagger , Bowser ’s former guard . He will submit that he has become the pupil of Jinx and will be the first obstruction to gaining an audience with his master key .

Jagger is a fairly standardTerrapinenemy , highly encountered earlier in the game . He has a healthy 600 HP and good defenses . However , he has little auspices against magic . This makes him rather susceptible to attack fromMallow , Geno , orPeach . Jagger almost exclusively usesTerrapunchto attack . This move will likely only deal 10 - 40 damage , depending on which role is reach . For the most part , Jagger should fall quickly and allow you to gather Jinx .

Challenging Master Jinx

As soon as Jagger is outdo , Jinx will now seem . He is much more powerful than his scholar inSuper Mario RPG Remake , so you must be prepare . Aminimum storey of 18is recommended for the best attacks , but even blend in up to even 20 is even more untroubled . Genois the best source of buffing and scathe for the engagement , whilePeachwill help keep the team alive . Just like the original sack , Mariois a mandatory combatant , so he can still be used to deliver some harm .

First Round

This is Jinx ’s well-fixed form , almost a bunco game for how potent he is . He only has 600 hitpoints , a relatively modest amount of damage output . He should only distribute around 20 or so damage to Geno and Peach and might even do zero to Mario . Pummel him quickly withGeno BeamandSuper Jumpfor ordered harm . Peach can use regular attacks and possibly wo n’t even necessitate to cure .

Second Round

The rematch with Jinx is a bit harder , but it still should be beatable on the first try . He will increase his hit points to 800 and have more flack , defence , magic defense , and speed . He also gains two fresh blast : QuicksilverandSilver Bullet . The former passel double damage , and the latter isinstant expiry . However , both attacks can be nullified with a timed occlusion or by by nature evading .

The previous power usage scheme should remain mostly the same , but now , be careful always to block to avoid spare damage . Geno should useGeno Boostfor both attack and defense bonuses . Peach should useTherapyandCome Backas needed to survive .

Third Round

The final encounter is when Jinx in full show off his major power inSuper Mario RPG Remake . He has an telling 1,000 strike points and even more terms , defense mechanism , and speed . His ultimate attack isBombs Away , which does quadruple damage to one target . This is enough to one - crack most of the party , include the elusive - as - nails Bowser if you switch him in .

Peach needs to be on extremehealingand revival duty the whole fight . If the princess herself falls , Mario should get her up while Geno does the bulk of the terms . After beat him , Jinx will hand over theJinx Belt . This will increase attempt power , physical United States Department of Defense , and speed by a good amount . The belt is also worth800 coins , which can be a fair amount of money mid - way through the campaign .

Post-Game Rematch

While three circle are the standard determination , more challenges can be unlocked after fully completingSuper Mario RPG Remake​​​​​​​ ’s level . This includes kill even the final boss , Smithy . After doing so , there will be a prompt to lay aside and come in Post - Game mode . Return to Monstro Town and enter the dojo . Since the last encounter , Jinx has studied Mario ’s jump and the use of triplex Moves . He will request you show off your unfeigned powers .

It is highly recommended that you attain aminimum level of 25 , but higher levels are even better . Genowill still be the primary fictitious character for attacking and protection . However , survival is even more important , makingBowseran even better option to switch to . While he is typically considered theworst party member , his high-pitched defenses will aid in this final fight with Jinx .

Fourth Round

Jinx will be even tougher than last prison term , with closely 4,000 hitpoints , increase damage , defense force , and evasion . He will also frequently useQuicksilver , Silver Bullet , andBombs Away . If the inputs are timed correctly , Geno Boostwill be a great way of hold against these attacks ; an incorrect input will only raise a fibre ’s offence . However , Jinx only call for to witness a individual Triple Move , include defensive ones likeSpare Us AllandHealing Rainbow .

Jinx will come down theAction Gaugeto zero percent to make things a snatch hard . This means there is no way to cheat the fight by build up up the meter and using a Triple Move as your first natural process . Instead , you must carefullytime all your blocks and hitsto gain 100 % .

Multi - input move like Mario’sSuper Jump , Geno’sGeno Whirl , and Mallow’sStar Rainwill quickly fill up the Action Gauge back up . However , missing an attack is even worse . You should still rely on moves you are in person comfortable gain all musical rhythm of the power ’s rhythm .

Jinx in Super Mario RPG

After unleashing a Triple Move , Jinx will collapse in skepticism . As a wages , he will yield theTeamwork Bandaccessory . This will significantly quicken how fast the Action Gauge fills during fighting , allowing the use of unlike moves . This item is excellent for fighting other enemies , like the Culex hidden foreman scrap . There are other replay battles in theSuper Mario RPG Remake , and using many Triple move can be a good means of winning them .

Mario jumps and Mallow smiles in the foreground, while Bowser, Mario, and Geno fight Culex 3D and his elemental crystals in the background of screenshots from Super Mario RPG.

Entering Monstro Town in Super Mario RPG Remake

Jinx rewards the Jinx Belt in Super Mario RPG Remake

Geno opens fire in Super Mario RPG Remake

Super Mario RPG