Super Mario RPG
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Jinx is an optional boss inSuper Mario RPG Remake . He is not unfriendly and but wants to test Mario ’s prowess in an honorable scrap . Beating him three clock time will reward a knock-down accessory dubbed theJinx Beltthat is great for strong-arm hero like Mario and Bowser or sell for extra coins .
Jinx can be dispute any metre after meeting him . There is no pressure to defeat him consecutively . If your level is too abject , consider render later in the biz once you gain more ability amongall accompany inSuper Mario RPG Remake .
Super Mario RPG actually include a orphic superboss , and a powered - up reading who can only be fought after beating the game . Here ’s how to happen them .
Jagger The Student
Encountering Jinx is fully optional inSuper Mario RPG Remake . However , some breadcrumbs are pull up stakes during the main storyline . After fully clearing out theBelome Templedungeon , you will gain admission to the tidy sum liquidation ofMonstro Town . Enter the local dojo to findJagger , Bowser ’s former guard . He will submit that he has become the pupil of Jinx and will be the first obstruction to gaining an audience with his master key .
Jagger is a fairly standardTerrapinenemy , highly encountered earlier in the game . He has a healthy 600 HP and good defenses . However , he has little auspices against magic . This makes him rather susceptible to attack fromMallow , Geno , orPeach . Jagger almost exclusively usesTerrapunchto attack . This move will likely only deal 10 - 40 damage , depending on which role is reach . For the most part , Jagger should fall quickly and allow you to gather Jinx .
Challenging Master Jinx
As soon as Jagger is outdo , Jinx will now seem . He is much more powerful than his scholar inSuper Mario RPG Remake , so you must be prepare . Aminimum storey of 18is recommended for the best attacks , but even blend in up to even 20 is even more untroubled . Genois the best source of buffing and scathe for the engagement , whilePeachwill help keep the team alive . Just like the original sack , Mariois a mandatory combatant , so he can still be used to deliver some harm .
First Round
This is Jinx ’s well-fixed form , almost a bunco game for how potent he is . He only has 600 hitpoints , a relatively modest amount of damage output . He should only distribute around 20 or so damage to Geno and Peach and might even do zero to Mario . Pummel him quickly withGeno BeamandSuper Jumpfor ordered harm . Peach can use regular attacks and possibly wo n’t even necessitate to cure .
Second Round
The rematch with Jinx is a bit harder , but it still should be beatable on the first try . He will increase his hit points to 800 and have more flack , defence , magic defense , and speed . He also gains two fresh blast : QuicksilverandSilver Bullet . The former passel double damage , and the latter isinstant expiry . However , both attacks can be nullified with a timed occlusion or by by nature evading .
The previous power usage scheme should remain mostly the same , but now , be careful always to block to avoid spare damage . Geno should useGeno Boostfor both attack and defense bonuses . Peach should useTherapyandCome Backas needed to survive .
Third Round
The final encounter is when Jinx in full show off his major power inSuper Mario RPG Remake . He has an telling 1,000 strike points and even more terms , defense mechanism , and speed . His ultimate attack isBombs Away , which does quadruple damage to one target . This is enough to one - crack most of the party , include the elusive - as - nails Bowser if you switch him in .
Peach needs to be on extremehealingand revival duty the whole fight . If the princess herself falls , Mario should get her up while Geno does the bulk of the terms . After beat him , Jinx will hand over theJinx Belt . This will increase attempt power , physical United States Department of Defense , and speed by a good amount . The belt is also worth800 coins , which can be a fair amount of money mid - way through the campaign .
Post-Game Rematch
While three circle are the standard determination , more challenges can be unlocked after fully completingSuper Mario RPG Remake ’s level . This includes kill even the final boss , Smithy . After doing so , there will be a prompt to lay aside and come in Post - Game mode . Return to Monstro Town and enter the dojo . Since the last encounter , Jinx has studied Mario ’s jump and the use of triplex Moves . He will request you show off your unfeigned powers .
It is highly recommended that you attain aminimum level of 25 , but higher levels are even better . Genowill still be the primary fictitious character for attacking and protection . However , survival is even more important , makingBowseran even better option to switch to . While he is typically considered theworst party member , his high-pitched defenses will aid in this final fight with Jinx .
Fourth Round
Jinx will be even tougher than last prison term , with closely 4,000 hitpoints , increase damage , defense force , and evasion . He will also frequently useQuicksilver , Silver Bullet , andBombs Away . If the inputs are timed correctly , Geno Boostwill be a great way of hold against these attacks ; an incorrect input will only raise a fibre ’s offence . However , Jinx only call for to witness a individual Triple Move , include defensive ones likeSpare Us AllandHealing Rainbow .
Jinx will come down theAction Gaugeto zero percent to make things a snatch hard . This means there is no way to cheat the fight by build up up the meter and using a Triple Move as your first natural process . Instead , you must carefullytime all your blocks and hitsto gain 100 % .
Multi - input move like Mario’sSuper Jump , Geno’sGeno Whirl , and Mallow’sStar Rainwill quickly fill up the Action Gauge back up . However , missing an attack is even worse . You should still rely on moves you are in person comfortable gain all musical rhythm of the power ’s rhythm .
After unleashing a Triple Move , Jinx will collapse in skepticism . As a wages , he will yield theTeamwork Bandaccessory . This will significantly quicken how fast the Action Gauge fills during fighting , allowing the use of unlike moves . This item is excellent for fighting other enemies , like the Culex hidden foreman scrap . There are other replay battles in theSuper Mario RPG Remake , and using many Triple move can be a good means of winning them .