Star Ocean: The Second Story R
There are powerful party combination inStar Ocean The Second Story R. Some setups can speedily destroy enemies or are sturdy enough to prevent pass . While there are optimal teams , any squad will work out to beat the secret plan on easy and normal difficulties calledEarthandGalaxy . A planned political party is best for the hardestUniversemode .
Many of these squad setup are part about the individual Special Arts or Spells they learn . Many are gained by leveling up . But , others are obtained via side quests or through the complex crafting system . If you are utilizing the latter , then you might also needplenty of extra FOL currencyfor raw materials .
Team Synergies
Many teams need a minimum level to learn their key attacks or healing spells . While their normal strikes and use of particular can be becoming , a character truly shines once they have gained enough Mastery in a Special Art or Spell by spendingBattle Pointsearned after fights . Reserve political party members also have a use , making it important tocarefully opt who to enlistee .
Area Control: Claude, Ernest, Chisato, Rena
Character
Minimum degree
Key Special Art or Spell
Claude
62
Rock Explosion 300 Mastery , Sword Bomber 420 Mastery
Ernest
58
Sandstorm 300 Mastery , Bed of Roses 200 subordination
Chisato
76
Tear Gas 100 Mastery , Missile Strike 240 Mastery
Rena
36
Silence , Delay , Fix Cloud , Tractor Beam
This party rivet on hitting the foe multiple times in a wide sphere , with good potential ofBreakingtheir guard duty and leaving them knocked out for a few seconds . Both Ernest and Chisato are met during the second one-half of the game , so it may take some time to prepare them . But , that grant enough metre to fully customize both Claude and Rena .
Heavy Damage: Claude, Ashton, Dias, Noel
70
Mirror Blade 460 Mastery , Double Slash 160 Mastery , Dragon Roar 500 Mastery
Ashton
Sword Dance 400 Mastery , disappear brand 200 Mastery
Dias
Deadly Illusion 420 Mastery , Gale Thrust 130 Mastery
Noel
82
Stone Rain , Fohn Wind , Blood Scylla
This is a classic squad that was favored by many during the game ’s original PlayStation release . Claude , Ashton , and Dias are potent and dissipated swordsmen , who can easily compound their prowess into a herculean battle royal squad . Noel offers both strong nauseous spells , but also some healing as a backup . But , if his bread and butter is inadequatekeep Rena on deck as a Combat Assaultfor extra healing .
Speed: Welch, Bowman, Chisato, Opera
Welch
53
Slappity Slap 400 Mastery , Niblungaling 800 Mastery
Bowman
66
Poison Pellets 250 Mastery , Inferno Pellets 100 Mastery
Flame Thrower 200 Mastery , Tear Gas 100 supremacy
Opera
54
go after Plasma 440 Mastery , Hyper Launcher 540 Mastery , Healing Star 999 Mastery
This party wish more about the amount of hit , rather than how strong each hit is . trace up their strikes together can create strings of 30 , 40 , or even 50 - remove combos . However , this is very MP intensive . You will either need wad of item or apply the craft system to assist with MP recovery or cost diminution .
The squad is also extremely reliant on Opera’sHealing Starto remain healthy . In both case , having all sorts of support Combat Assaults can be good insurance policy to prevent death .
The Second Story R inaugurate many new shop mechanic and systems for a faithful reinterpretation of a extremely reverence PS1 classic .
Defensive: Claude, Bowman, Opera, Rena
20
Sword of Life 200 supremacy
28
Self - Medication 999 Mastery
1 ( crafted Special Art )
Healing Star 999 Mastery
65
Faerie Light , Reflect , Haste , Guard
Another interesting political party is one that whole prioritize ego - healing . Claude , Bowman , and Opera can all learn unmediated healing Special Arts . Opera heal the whole team , Claude can recover almost 60 % of his own life , while Bowman rapidly bring around without stopping .
Rena is there for even more invincibility by arouse all forms of defense and even motion speed . This company is very tough , but might be a bit tiresome in take in out the enemy . Still , it is a good idea to arm them all withstrong weapons like the Aterna Sword .
Ranged: Opera, Precis, Dias, Rena
Dispersion Ray 540 Mastery , Gravitational Sphere 900 Mastery
Precis
38
Parabola Beam 240 Mastery , Robbie ’s Super Beam 120 Mastery ,
1
Air Slash 100 Mastery , Chaos Sword 120 Mastery
72
Haste , Angel Feather , Star Flare , Gravity Crush
This is a team that speciate in staying far away and hitting with far - range sniper attacks . Opera always excels at this fighting fashion , as she is armed with a large bazooka . Precis and Dias have ranged options , but can also fight in melee if the battle gets hirsute . Rena is mostly for keep but can utilise spells likeStar Flareto add in damage . Both Opera and Precis have to craft to realize all of their Special Arts . conceive using the Pickpocket skill to get an early edge on cloth .
Precis can not make all her Special Arts without also recruiting Ashton . By picking Opera you will forfeit theSuper Holographattack . But , this is a mid - range attack that does n’t coordinate with the above - mentioned squad .
Mages: Rena, Celine, Leon, Noel
63
Star Flare , Reflect , Guard , Tractor Beam , Light Cross
Celine
Explode , Thunder Cloud , Southern Cross
Leon
78
Dark Sphere , Demon ’s Gate , Noah , Shadow Flare , Deep Freeze
Stone Rain , Curse , Fohn Wind , Neutralize , Mental Drain
Using all four of the spell casters is both mortal and a morsel grievous . Their spells strike hard and many direct the whole field , but can leave behind the mage undefended to foeman attacks . You should expect trying out this team until your second or third run ofStar Ocean The Second Story R.
That way , you ’ll have a much effective grip on the entire battle system . If you do want to use a thoroughgoing wizard squad , be sure to put all of your melee team to Combat Assault actions that can quickly break or stall foes .