Summary

The walk Dead Match 3 Talesbrings the long - running franchise into the world of puzzles , creating a new kind of experience set in the universe fans have issue forth to have a go at it over the geezerhood . The game comes from Com2uS , a long - prison term mobile developer which has previously produced other title likeThe Walking Dead : All Stars . While the title mainly use the matching grease monkey of game likeBejeweled , gameplay also incorporates factor of settlement building and an overarchingWalking Deadnarrative .

Unlike the developer’slast projectThe Walking Dead : All lead , which was focused a collection - focused RPG , Match 3 Talesis a puzzler at kernel , take role player to the front note of survival in a post - apocalyptical world . The game aims to continue the storeyed legacy of the comic strip , with marque - new art O.K. by the original creators . Alongside the master matching mechanics , instrumentalist will build up a settlement through edifice upgrades , unlock new characters and items , and can even engage in PvP raids .

Joe LeFavi and Mattias Johnsson Haake discuss creating the fresh Walking Dead Universe TTRPG from AMC Networks and Free League Publishing .

Walking Dead Universe TTRPG Art showing a man holding a spear-like weapon facing a horde of zombies.

filmdom Rantinterviewed the game ’s film director Jaejun Lee via email to hash out translatingThe Walking Deadinto a puzzle game , adding in Easter eggs for rooter , and keeping the core of the enfranchisement intact .

Jaejun Lee On The Walking Dead Match 3 Tales

Screen Rant : What were the most important thing the team retain in head when it came to have a Modern adaption of theWalking Deaduniverse ?

Jaejun Lee : Certainly , the most important aspect was abide true to the rules of The Walking Dead universe . The Walking Dead has a immense universe , but it does n’t have a perfectly organized lore bible for junior-grade piece of work . We received various files explaining the universe from the original publisher , but we encountered situations that we had n’t anticipated . With no official lore bible , we had to produce a sense of " cohesion " within this universe . For instance , in the plot , if you keep upgrading buildings , advanced facilities that seem to operate on electricity are put in . However , this world has limited electrical energy , so placing too many electricity - consuming buildings would oppose the universe . But from a game intent perspective , kick upstairs buildings should clearly show forward motion . So we used building images with attached solar panels , giving the mental picture of using electricity even though there is n’t much available . We strived to wield the rules of the macrocosm while making pregnant changes to the construction figure to carry innovative visuals .

In addition , we worked closely with the Com2uS US limb and Skybound , exchanging feedback to adhere to the dominion of the universe of discourse . Some interesting and detailed preparation was required , such as the fact that animate being do n’t ferment into zombies , Glenn Rhee has no last name , and overly pristine gold Browning automatic rifle or cheeseflower wedges do n’t agree the setting of a post - apocalyptic world with no mint - condition facility .

Genshin Impact’s Shenhe and Mavuika pose next to each other.

This game features brand - young comic book - style art , what was the plan cognitive process behind that like ?

Jaejun Lee : As the conductor of this game , I wanted to bring the original comical book to life sentence in a playable mannikin and make an artwork panache that captures the gist of a comic al-Qur’an with lively playpen stroke . When researching , I found many full animation videos in a comic book fashion on YouTube , which were captivating . So , we aimed to create comic Word - style art and infuse as much social movement as possible into it .

One day , it happen upon me that when citizenry opine of The Walking Dead , the first image that comes to idea is the comic Word - expressive style artwork . I started believe about why mirthful books rest popular for so long in the United States . The most compelling facial expression of comic books is that they consist of fragmented images , and the reader ’s mental imagery make full in the gaps . Each somebody reconstructs the pretermit actions in their own brain , make the well possible image . Comics immerse readers like no other medium and stimulate their imaginations to create fantastical virtual visuals . Furthermore , mirthful book can depict dramatic construction that are insufferable in traditional playing or naturalistic example . We focused on these features and total a touch of motion to still double , creating a pictorial " comic book . ”

Cookie Run Kingdom Hollyberry Cookie Looking Annoyed With Eternal Sugar Cookie

This appendage affect the efforts of many people . Our development team join forces intimately with Com2uS home office , the US branch , and Skybound . Early sketch were discussed with Skybound , and feedback was exchanged before finalizing the sketches . Once that was done , we added approximative colors and continued the communicating process . Only after this thoroughgoing back - and - Forth River did we go with the final coloring . Through this close collaboration , we were able to create a amusing book - style game that vividly preserve the feel of the original work .

What form of Easter eggs have you included for fan as they make for ?

Jaejun Lee : Well , these days , when function with major publisher , you have to be careful about Easter eggs as they can become sensitive issues . Humor is middling modified in our game . The primary direction is to convey a serious subject matter . The original intent of this game , Walking Dead : Identities , was to show how various human identities evolve in a zombie apocalypse scenario . I believed this was a reflection of how humans adapt in such a world , which is also a key subject matter of The Walking Dead . So , many pattern showcase the multiple facet of one character . The loading screenland , in particular , is a meticulously design composition of work , showing a reflection of Rick ’s image on the broken mirror on the floor . The shattered drinking glass represent the broken world , where a single soul can take on various forms . We aimed to capture the complexity of an individual ’s internal self , symbolized by the fractured shabu .

Walking Dead Match 3 Banner showing the title, text that says “Survival depends on every move” and a character holding a gun.

What were the biggest challenges that arrive along with conform theWalking DeadIP into this style of plot ?

Jaejun Lee : Overall , it was an pleasurable undertaking , and The Walking Dead IP is so popular that the project went smoothly . The biggest challenge we faced was surprisingly in design the stage level . commonly , as stages come along , more powerful and threatening foe appear . Powerful enemies are n’t just about get high-pitched stats ; their strong point demand to be visually conveyed . Players need to feel the connection between the trope and the genuine trouble to create persuasive level innovation . This is straight in fantasy games . you may make mammoth monsters without limit , but in The Walking Dead IP , since hoi polloi wrick into Zimmer , their appearances are generally alike . Even if you design a character reference with a tumid chassis and elevation , it ca n’t be justified with vastly higher stats . So , our maturation squad tried to have infected terrific bear or large Zimmer wear out rugger cogwheel . However , this approach felt forced and lacked credibility . It seemed abnormal to see a baby-walker in a forest wearing rugby football gear . Moreover , bear do n’t fit well in this universe , as animals do n’t get infect . Just a bear would n’t be that sinister . In this game , the images need to be meet , but the images also take to be expanded horizontally . For the raid bosses , all but the blocks on the far left and correct of the puzzle need to be strike . However , this can not be reach with human - ground designs .

We addressed this challenge by incorporate background element . Negan , for example , is a unnerving opponent , but he does n’t fall alone . He always appear with a truck and a group of Saviors in the backdrop . This approaching represented a powerful enemy not as an individual but as part of a group . In the case of the Governor , he make it with a tank as a backcloth . This conception also go into The Walking Dead universe , where the concept of enduringness increasing with the number of person aligns with the narrative . I remember the Skybound team being very enthusiastic about our raid boss excogitation idea .

What do you guess will surprise fans the most about the game ?

Jaejun Lee : I trust this game becomes a individual " oeuvre of artistic creation . " We train to allow histrion of this secret plan , do in the demonstrate fabric of a mystifier RPG , with a full immersion into The walk Dead IP universe . Our growth squad traveled to the United States to record the voice of the role player , redeem the entire Season 1 dialogue with vivid interpreter acting . We also composed all - original music , featuring substantial violin and guitar player to convey an analog sensitivity . The sound is not computer - synthesized , but literal performances . We created numerous illustration for storytelling , and for players intimate with the comics , play the secret plan allows them to reminisce about the story and live over it , remembering all the details . For those who have n’t show the comics , the story itself will be intriguing .

In accession to the graphics note in the first place , we meticulously remove most of the inconveniences and dumb elements that players receive in this writing style , focusing on histrion - friendliness . We changed the character advance in a way that differ from traditional mystifier RPGs , and designed the armed combat and growth balance to be more drug user - friendly compared to competitory game . To feel the difference of opinion , you ’ll require to encounter it . So , I strongly encourage you to give it a try .

Source : The Walking Dead Match 3 Tales / YouTube

The Walking Dead Match 3 Talesis available now for iOS and Android gadget .